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Question: In my naive understanding, there seems to be a wide variety of ideas to enhance learning such as gamification, flipped learning, cooperative learning, etc. At the same time, there are many tech platforms that use these ideas to teach, presumably, more effectively. My questions are, to what extend are the application of new education technologies/platforms beneficial for the learning process and what is the best way to introduce them in a classroom as a complement/substitution? to the teachers' teaching?
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andres-ito commented on :
Thanks for the answers!
@Jo, so you mean the good ideas are how the material is delivered, not the technology itself? Yes! I was thinking in the lines of something that facilitates and improves learning in the classroom.
And @Yana, so you mean there is no an absolute way but that one needs to “adapt” to every student individually according to what they think, feel, etc..?
Delia commented on :
Just adding to Yana’s and Jo’s great answers: “Brain-training”, or computerized training, has been shown to increase performance on the particular cognitive tasks trained. However, this training does not seem to reliably result in more general cognitive improvements or better school performance https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2884087/ https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4232921/ Therefore, there is currently no good evidence for the usefulness of computerized training programs in the classroom. Yana linked to some great ideas for how to improve learning with or without using a particular technology. The idea is that active learning (as opposed to passive exposure) has been shown to enhance learning. The link provides some practical ideas for how to encourage active learning in the classroom.
andres-ito commented on :
Thanks a lot Delia! Very interesting comment